Real Fantasy Character 03

Real Creature Character, fantasy humanoid. Normal version and creature version, with scaly skin and long canines. Always with big green eyes and an elf ear.

● An elven humanoid that transforms into a greenish reptile. And when he gets angry he gets reddish skin. A stage between human and creature also exists.

● Four sets of clothes, which form different combinations when activated or deactivated. Clothes exclude hidden mesh.
There are three different prints for each: shirt, pants, shoes.

● Clothes that get dirty, like blood or dust, to give more realism to your game.
Each print of clothes has the following versions:
1) Clean;
2) stained with blood;
3) Dirt.
By varying them during the game, the developer gets more realism in his game.

● 9 FBX with different clothes configuration:
1) Boots, Pants, Shirt, Jacket, Body.
2) Shoes, Pants, T-shirt, Body.
3) Shoe, Pants, T-shirt, Jacket, Body.
4) Shorts, Body.
5) Pant, Shoes, Body.

● Triangles:
Body Geometry: 45.2Ktris: Leather Jacket 5.2 Ktris, Shirt 1.9 Ktris, Boots 3.0 Ktris.

● Rig is 67 bones.

● Model uses 15 materials (head skin, body skin, arm skin, leg skin, eyes, corneas, eyelashes, lower teeth, upper teeth, nails, tongue, boots, jeans shorts, tank top t-shirt, jeans. ) with textures ranging from 2048 PBR.
2048 PBR body textures divided into Head, Arms, Legs and Body.

● Two types of skin texture included:
1) PBR textures;
2) HDRP textures (2048 * 2048 / PNG).

● Included movements developed with MoCap: Walk_1, Walk_2, Idle_1, Run_1.
● All movements are extremely natural and realistic.
● Hinged mouth, opens and closes on the HighPoly model.
● Complete eye movements. Opens, closes, circulates.
● Demonstration scene with 40 combinations (prefab) of clothes and skins. There are more than 70 possible combinations.

Compatible with Invector and other systems.
Compatible with Realistic Eye Movements.
Compatible with LipSync Pro.

Unity Asset

Address


Toronto, CA

About us

Development of 3D graphic art, Textures and C # scripts for Games and Cinema. Bringing a virtual world closer to reality is our mission.

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