Real Human Player 02

Model with several clothes, with version stained with blood or dirty.

● Four sets of clothes, which form different combinations when activated or deactivated. Clothes exclude hidden mesh.
There are three different prints for each: shirt, pants, shoes.

● There are three different prints for each: shirt, pants, jacket, shoes.
Each print of clothes has the following versions:
1) Clean;
2) stained with blood;
3) Dirt.
By varying these during a game, the developer achieves more realism in his game.

● 2 FBX with different clothes configuration:
1) Shoe, Pants, Shirt, Body.
2) Sneakers, Shorts, Body.

● Triangles:
Geometry is Body: 19.7 Ktris, Hair: 10.7 Ktris, Eyes 272 tris, Jeans 12,2Ktris, Shirt 2.8Ktris, Boots 2.9Ktris. 

● Rig is 67 bones.

● Model uses 15 materials (Skin Head, Skin Body, Skin Arms, Skin Legs, Hair, Eyes L, Eyes R, Eyelash, Lower Teeth, Nails, Tongue, Boots, Boxers, Jeans, Shirt) with textures ranging from 2048 PBR.
2048 PBR body textures divided into Head, Arms, Legs and Body.

● Two types of skin texture included:
1) PBR textures;
2) HDRP textures (2048 * 2048 / PNG).

● Included movements developed with MoCap: Idle, Walk and Run slow, Run fast.
● All movements are extremely natural and realistic.
● Hinged mouth, opens and closes on the HighPoly model.
● Complete eye movements. Opens, closes, circulates.
● Demonstration scene with 14 combinations (prefab) of clothes and skins. There are more than 60 possible combinations.

Compatible with Invector and other systems.
Compatible with Realistic Eye Movements.
Compatible with LipSync Pro.

Unity Asset

Address


Toronto, CA

About us

Development of 3D graphic art, Textures and C # scripts for Games and Cinema. Bringing a virtual world closer to reality is our mission.

Follow Us